Death and the Soul
The Path of Death and the Soul is the Sabbat's undead engine. Its followers field a growing crew of wraith and zombie allies — cheap, expendable bodies that bleed, block, and prop one another up — powered by Oblivion and Blood Sorcery .
Frau Schädel
played in 4 decks,
typically 1-3 copies
A seven-capacity Tremere u sitting squarely on the path's engine with superior . Her bonus stealth on recruit and employ actions is just what an ally deck wants — the crew comes into play unblocked.
Huldu, The Desecrator
played in 4 decks,
typically 1-4 copies
An eight-capacity Hecata y backer built to keep the crew alive. Her standing +1 bleed let her pressure the prey herself.
Sakura, The Merciless
played in 4 decks,
typically 1-3 copies
Superior , the path's full toolbox. For a blood she unlocks after any successful action that calls on the path, great value.
Fiorella, Empty One
played in 8 decks,
typically 1 copy
The most-played card of the path and a one-pool bargain. A versatile bonus for allies decks.
Dance of the Dead
played in 6 decks,
typically 1-3 copies
A combat package for the allies themselves. Its four counters each buy a maneuver or a press, making zombies even more of a threat.
Cursed Abattoir
played in 5 decks,
typically 1 copy
Turns the deck's natural attrition into pressure: every zombie that burns off banks a counter here, and each counter later adds a point to a zombie's bleed.
Freakish Conglomeration
played in 5 decks,
typically 3-10 copies
The path's workhorse beater, fielded in bulk. At two blood it brings three strength and rush, and it can bleed! The trick is to try and keep them in place: Putrescent Sustenance can help with that.
Gifts From Hereafter
played in 4 decks,
typically 5-10 copies
The bleed pump that makes an ally swarm hurt.