D Assamite (Legacy)
The legacy Assamite (now called Banu Haqim) provide some good clan cards and multiple strategies usually revolving around for stealth.
The new V5 Banu Haqim n can be found on a separate page: Banu Haqim. The legacy Assamite D builds include quite a few possibilities:
- Amaravati Politics, a political archetype with Amaravati.
- The Death Star, an anarch politics archetype.
- The Black Hand swarm archetype.
- Dmitri's Big Band, a toolbox archetype using Dmitri Borodin and the disciplines combination.
Hafsa, The Watcher
played in 26 decks,
typically 1-2 copies
Her ability taxes Camarilla blockers a blood, effectively lending stealth to her actions, while superior round her out at a modest 6 capacity.
Vardar Vardarian
played in 23 decks,
typically 1-2 copies
A well-rounded group 4 option with superior over , comfortable in most legacy builds at only 6 capacity.
Amaravati
played in 21 decks,
typically 1-4 copies
The star of the Amaravati Politics archetype, combined with Web of Knives Recruit, Alamut and The Black Throne, he builds up a strong vote lock. Moreover, his superior gets him bounce reactions like Deflection.
Michael diCarlo
played in 15 decks,
typically 1 copy
A cheap group 4 body with superior , a fine filler for combat crypts.
Olugbenga
played in 15 decks,
typically 1-4 copies
A Magaji with superior and extra intercept against bleeds, plus a contest-paying trick that makes him easy to bring out and keep.
Djuhah, The Bronze Bow
played in 15 decks,
typically 1-3 copies
A Black Hand Seraph with a broad spread — superior over — at home in the Black Hand swarm.
Haqim's Law: Leadership
played in 36 decks,
typically 4-8 copies
A good action card for bloating. This action makes good use of the many low capacity Banu Haqim one can have in swarm decks. Even just a few copies already make for a good bloat.
Loss
played in 34 decks,
typically 2-10 copies
A strong bleed action, played in most legacy Banu Haqim decks. The inferior option can also come in handy.
Black Sunrise
played in 31 decks,
typically 2-8 copies
An excellent reaction, which actually unlocks - not just wake - the vampire. This can be better as the vampire stays unlocked if he fails to block the action, but being forced to block can be tricky if the goal is to bounce a bleed.
Web of Knives Recruit
played in 31 decks,
typically 2-8 copies
An interesting breeding card: it is a bit slow as the new vampire only comes out after 3 turns but, on the other hand, the neonate has the three clan disciplines at basic level and three blood, all for the low cost of 1 pool.
Taste of Death
played in 30 decks,
typically 1-6 copies
Worth mentioning as it is the most played combat card, it is still hard to include as excellent range management is necessary to make it work. Selective Silence is a good option, but two cards and two blood is a high price to pay for it.
Blood Awakening
played in 16 decks,
typically 1-4 copies
A dual-purpose card: a waking intercept reaction, or at superior an action modifier that shakes off a younger blocker for good.