B Ahrimanes

This list is compiled from statistics encompassing 30 years, as the clan has not scored enough wins in the last 5 years for relevant statistics otherwise.

Ahrimanes and their unique discipline z provide a stronger defence than the usual i builds. Moreover, the access to r allow them more toolboxy constructs than mono i, for a little more bleed. They offer basically two possible crypts, a group 2 with Howler and The Siamese, and a group 4 with Muricia and Effie Lowery.

This clan has only one main archetype: Cats. Some Ahrimanes are good picks for mono i archetypes as they offer I vampires for good value like Effie Lowery and Sahana.

Howler

Howler
played in 43 decks, typically 3-4 copies

The heaviest group 2 pick, with superior IRZ and a free maneuver each combat that makes her a sturdy defensive core, though she cannot wield weapons.

The Siamese

The Siamese
played in 42 decks, typically 2-4 copies

A group 2 offensive workhorse: superior RZ with j for combat and a built-in +1 bleed to help close games.

Effie Lowery

Effie Lowery
played in 42 decks, typically 1-3 copies

Cheap and efficient, her superior Iz at only 5 capacity make her a great value pick, in Ahrimanes as in mono i builds.

Cynthia Ingold

Cynthia Ingold
played in 39 decks, typically 1-3 copies

A mid-capacity group 2 vampire whose only superior discipline is Z, useful mainly to round out a group 2 crypt.

Nose of the Hound

Nose of the Hound
played in 98 decks, typically 1-4 copies

Stealth rushed aren't that common, this one gained popularity thanks to the inferior a that makes it a sensible inclusion in many combat-oriented Auspex A decks.

Falcon's Eye

Falcon's Eye
played in 64 decks, typically 2-6 copies

The only card apart a Eagle's Sight and Anneke to allow cross-table blocks, it is a drastic improvement over the classical i intercept module. The ability to intercept one's prey bleed or a cross-table vote is critical to wall decks.

Speak with Spirits

Speak with Spirits
played in 63 decks, typically 6-11 copies

The backbone intercept of any z wall: it wakes and blocks, and at superior Z a locked vampire unlocks to intercept and can even buy extra intercept with blood.

Swiftness of the Stag

Swiftness of the Stag
played in 62 decks, typically 5-10 copies

A flexible z combat trick — maneuver or press — that doubles as a stealth action modifier at superior Z, smoothing both offence and defence.