Sabbat
The Sabbat is the second sect to have been published in the game, after the Camarilla. It offers good alternatives to its members, especially concerning blocking capabilities.
Under Siege
played in 33 decks,
typically 1-3 copies
An excellent defensive tool for titled Sabbat vampires, to be compared with the Camarilla's Second Tradition, it needs to get through to be used and provides less intercept, but three unlocks for just one pool is a bargain.
Abbot
played in 24 decks,
typically 1-2 copies
An excellent intercept enhancer that does not even cost an action, although only against directed actions. Virtually every Sabbat wall deck include some of these.
Black Forest Base
played in 23 decks,
typically 1 copy
An excellent bloat device for Sabbat decks that have the votes to back it up, it can also be used as a bargaining chip with other Methuselahs.
Cold War
played in 17 decks,
typically 3-6 copies
A hard-hitting vote, on par or better than Kine Resources Contested. Not having to allocate a fourth point can be an asset or one less chip to deal. Destroying locations is definitely a neat option.
Private Audience
played in 14 decks,
typically 2-5 copies
The Sabbat mirror of Closed Session: that can let a titled minion push a key referendum past outside opposition.
Yawp Court
played in 11 decks,
typically 1-2 copies
A powerful defensive tool for combat-oriented decks, it can deter any political predator. Most often associated with Tupdogs, it can also find its place in other Sabbat decks.
Fiendish Tongue
played in 11 decks,
typically 3-11 copies
A decent bleed action, especially if Anarch decks are common enough around the tables.
War of Ages
played in 11 decks,
typically 1-2 copies
A vote that settles in for the long game: a steady source of prey pressure, and a bit of bloat.