Anarch

Anarch took the front of the scene when the new V5 Anarch cards were released in 2021, giving birth to new top-tier archetypes like Gangrel Thing, Platinum Revelation, and Illegal Brawl.

The anarch variation is also a possibility for many archetypes thanks to Anarch Convert.

Bait and Switch

Bait and Switch
played in 319 decks, typically 3-8 copies

A relatively recent card released in 2021, it immediately topped the ranking of Anarch cards. A free bounce is something only Redirection and My Enemy's Enemy provided before.

Carfax Abbey

Carfax Abbey
played in 307 decks, typically 1 copy

A great hunting ground, especially with a Baron around. It is basically two hunting grounds for the cost of one in that case.

Organized Resistance

Organized Resistance
played in 277 decks, typically 3-12 copies

Probably the best unlock device of the game. It provides less intercept than Second Tradition: Domain, but it is free so can be played in numbers, and even stacked if one has multiple Barons.

Garibaldi-Meucci Museum

Garibaldi-Meucci Museum
played in 256 decks, typically 1-2 copies

An Anarch recursion engine: for a single pool it swaps a card in hand for an Anarch card in the ash heap, letting the deck reuse its key tools. The combat-ending clause can single-handedly defeat anarch combat decks. The card can be included in non-Anarch decks just for the combat-ending and contest option.

Anarch Railroad

Anarch Railroad
played in 245 decks, typically 1 copy

A decent source of stealth for a reasonable cost.

Deep Ecology

Deep Ecology
played in 184 decks, typically 2-8 copies

A great defensive reaction for both Gangrel p and Tzimisce k. All three disciplines can be useful in different situations, making it very versatile.

The Anarch Free Press

The Anarch Free Press
played in 166 decks, typically 1 copy

Combining permanent intercept and the occasional blood bonus for the low cost of 1 pool. A no-brainer for most Anarch decks.

Monkey Wrench

Monkey Wrench
played in 140 decks, typically 1-3 copies

Although costly, it is a good bleed enhancer that requires no discipline. Invaluable in decks that have no access to other bleed enhancers, it can be a decisive tool for a lunge.

Donnybrook

Donnybrook
played in 123 decks, typically 1-6 copies

Cheaper, but more of a gamble than Claws of the Dead, since it cannot be played after strikes are chosen. o is useful against permanent intercept like Bowl of Convergence or Mr. Winthrop.

Protection Racket

Protection Racket
played in 114 decks, typically 2-5 copies

A great intercept reaction, useful against Political decks and complementing Organized Resistance beautifully.

Constant Revolution

Constant Revolution
played in 113 decks, typically 1-2 copies

With an effect similar to Smiling Jack, they are even played together for pool damage in decks that have enough block potential to defend it.

Revolutionary Council

Revolutionary Council
played in 85 decks, typically 1-2 copies

A game-ending tool with the right swarm, it gave birth to the Death Star archetype, and can be found in multiple decks as a "Death Star" lunge device.