Presence
is a versatile discipline. It provides a strong bleed, a defensive combat module with Strike: combat ends and good modifiers for votes.
Majesty
played in 195 decks,
typically 3-8 copies
The most played combat ends of , the unlock effect as superior is an excellent asset and augments A&B, both offensively and defensively.
Entrancement
played in 181 decks,
typically 1-3 copies
A versatile action. Included for its dreadful superior effect that can steal a powerful ally, its simple bleed action at inferior makes it far more flexible than Far Mastery.
Voter Captivation
played in 140 decks,
typically 2-7 copies
A powerful bloat for vote oriented decks. With enough votes on the table, it can replenish a vampire easily and make it ready for another Minion Tap and constitutes a formidable defense.
Perfect Paragon
played in 99 decks,
typically 2-5 copies
A versatile tool for big capacity vote decks: more votes or a good modifier to help get an action through.
Aire of Elation
played in 72 decks,
typically 2-6 copies
The best bleed modifier of , it is inferior to Conditioning, except for Toreador t. Still, such a strong bleed modifier is worth it for decks with no access to .
Enchant Kindred
played in 68 decks,
typically 2-8 copies
A weaker version of the popular Govern the Unaligned, it has the same advantages: a good accelerator in the beginning to get more vampires out cheaply, a nice bleed action later on.
Revelation of the Serpent
played in 67 decks,
typically 2-12 copies
Often paired with Enchanting Gaze and, of course, The Platinum Protocol for Anarchs, it's a Ministry r favorite on par with Bonding. Any deck can easily include a few of those.
Enchanting Gaze
played in 65 decks,
typically 2-6 copies
A great stealth tool, especially when combined with The Platinum Protocol to put some corruption counters down in the first place. It is, of course, a favorite for Ministry r, but some other stars field it too, like The unnamed, Viktor, The Night General or Adana de Sforza.
Bewitching Oration
played in 54 decks,
typically 2-4 copies
One of the best vote modifier of the game with 4 votes at no cost at superior .
Awe
played in 53 decks,
typically 1-5 copies
A bit more expensive than Bewitching Oration, it gives a better guarantee to be able to get a vote through and its cost can be mitigated if paired with Voter Captivation.
Heart of the City
played in 35 decks,
typically 1-2 copies
A solid permanent bleed enhancer. The cost is reasonable, lower than the comparable Pulse of the Canaille.
Force of Personality
played in 33 decks,
typically 1-5 copies
An interesting strike: combat ends because it can be cycled easily if not needed, and also help some actions to go through occasionally.