y Hecata

The Hecata are V5's Clan of Death, uniting the old necromantic lines under one banner around Oblivion ø and their signature corpses. They field cheap, expendable undead allies, recycle them from the ash heap, and grind the prey down with a resilient bleed-and-swarm game.

Competitively, they mostly field allies-based constructs, like Hecata Swarm.

Parijat, the Dark Oracle

Parijat, the Dark Oracle
played in 19 decks, typically 1-2 copies

All clan disciplines plus superior D: she find a place in-clan as well as paired with Lasombra w.

Lenelle, Mambo of Birmingham

Lenelle, Mambo of Birmingham
played in 14 decks, typically 1-2 copies

A mid-range 6-cap, her stealth action is a rare unique recursion ability.

Mora, the Death Seer

Mora, the Death Seer
played in 13 decks, typically 1-3 copies

A +1 bleed on a 7-cap frame all clan disciplines at superior, what's not to like?

Tommaso Sforza

Tommaso Sforza
played in 13 decks, typically 1-2 copies

All clan disciplines at superior, plus his ability is awesome in allies decks: the clan specialty.

Hel-Blá

Hel-Blá
played in 4 decks, typically 1-3 copies

The clan's heavyweight at 9 capacity, his unique ability to resurrect allies opens interesting combinations.

Family Gathering

Family Gathering
played in 14 decks, typically 4-7 copies

A trifle that digs the crypt for the next clan vampire, excellent beads economy and good fuel for a swarm.

Cappadocian Crypt

Cappadocian Crypt
played in 13 decks, typically 1-2 copies

A free blood every turn, like a second Hunting Ground. Note the blood needs not go on the acting vampire.

Powerbase: Munich

Powerbase: Munich
played in 13 decks, typically 1 copy

Flexible economy that shuttles a blood between pool and an ø vampire each turn, like a generalized Blood Doll.

Aggressive Corpse

Aggressive Corpse
played in 11 decks, typically 4-10 copies

The workhorse zombie: just two blood (not pool) for a 3-life body whose strikes cannot be dodged, ideal for rushing down blockers and easily recurred from the ash heap.

Split the Veil

Split the Veil
played in 11 decks, typically 1-8 copies

A set-and-forget recursion engine: two turns after it hits the table it revives a fallen ally at full life for no further cost, keeping the swarm topped up on the cheap.

Rotting Behemoth

Rotting Behemoth
played in 8 decks, typically 2-6 copies

The heavy beater at three blood: a 6-life, 3-strength zombie that presses the attack at superior Ø, though it demands an ash-heap sacrifice to stick around.

Psychophagia

Psychophagia
played in 6 decks, typically 1-3 copies

A stealthed hunt that devours any dead ally — one's own spent zombies or a rival's — for 3 blood, or 2 blood and an unlock, refueling the blood the swarm runs on.