Obfuscate
provides the best stealth in the game, as its name suggests.
Lost in Crowds
played in 282 decks,
typically 2-6 copies
The best stealth money can buy, played in almost all constructs.
Swallowed by the Night
played in 258 decks,
typically 1-5 copies
A versatile stealth modifier, the maneuver option comes in handy, either to assist a combat module, avoid combat damage, or just avoid jamming the hand with unrequired stealth.
Faceless Night
played in 253 decks,
typically 1-4 copies
A single unlocked minion can be hard to get around if multiple actions are in order. This is an excellent tool in this case as it locks the defending minion on the first block failure.
Elder Impersonation
played in 240 decks,
typically 2-4 copies
This block denial modifier comes in very handy against a single minion. It works against all minions and vampires and can bypass even high levels of stacked intercept.
Cloak the Gathering
played in 165 decks,
typically 1-4 copies
An additional source of stealth that becomes an excellent tool when some minions do not have . It can also be stacked, by the vampire doing the action himself, then by another vampire with .
Spying Mission
played in 159 decks,
typically 1-4 copies
An additional stealth modifier to stack over the most widespread ones, it is also a counter against bounces: it allows one to avoid dealing pool damage to an ally when a bleed is bounced.
Forgotten Labyrinth
played in 109 decks,
typically 2-6 copies
Especially useful in decks with a political module, it gives such a very high bonus to undirected actions. Its uselessness for directed actions still makes it absent from a lot of modules.
Veil the Legions
played in 70 decks,
typically 1-4 copies
Less widely used than Cloak the Gathering because it requires a sidekick, its efficiency increases in decks with many minions: a vampire with can give +1 stealth to multiple consecutive actions, a nice setup for a lunge move.